Archive for March, 2008

Save Platinum Using Buyer Mode

Tuesday, March 25th, 2008

I’m not sure when the switch came but in my experience it has been much more beneficial to use /buyer over /bazaar when looking for equipment.  I really noticed it today with the Bloodmoon Assassin’s Belt that I wanted to upgrade to.

First, I used /bazaar to check out what waist slot item would be an upgrade for my main, a 77 sk. The Bloodmoon Assassin’s Belt looked like a decent upgrade. Then I notice the price that people are selling them for…294,588pp and 294,400pp. Um, no. It’s not worth nearly that much. At least not to me.

So instead of spending a stupid amount of plat on the belt I set up a /buyer line for 20,000pp.  Two days later I got my belt. I may have been able to get it a bit cheaper but 20k seemed like a fair price to me.

I’ve been using /buyer to get most of my stuff for a while now but this example just reiterates why I rarely buy using /bazaar anymore.

What Are SoW Potions Called Now?

Sunday, March 23rd, 2008

Here is a question I can never seem to remember the answer to. What is the new name for the old Blood of the Wolf potions? The new name is Philter of the Wolf. Thank you to Rainah for answering that question for me :)

Who Do I Give Tokens To For Bags?

Thursday, March 20th, 2008

I usually see people asking either who they turn tokens into to get bags or who to turn bags into to get tokens to sell. That would be Caerlyna in the bazaar. She is located at -21 x 1 in the center area that leads to all other parts of the bazaar.

Who Sells Trader Satchels?

Monday, March 17th, 2008

I see this question often enough asked in the bazaar that I figured I could do a short post on it. Merchant Tekrama sells the Trader’s Satchels that allow you to sell you goods to other players. He is located in the bazaar at location 72 x -41. If you are looking to make some money, here are some tips on earning platinum.

Trader Satchels can also be made with platinum thread, a backpack pattern, a high quality [cat, bear, rockhopper] pelt steel boning and the backpack dye used in handmade backpacks.

Brells Magic Keg is For Ale

Sunday, March 16th, 2008

Now this is kinda clever. Someone coreographed a video with EQ 2 characters and parodied it after the ‘Internet is for porn’ song.  This one is called ‘Brells Magic Keg is For Ale‘. 

Thanks to Narine for passing it along :)

Erik Sofge Preaches Morality By Attacking Dead Man’s Character

Wednesday, March 12th, 2008

I don’t know why stupidity like this still surprises me but it does. Erik Sofge wrote an article about the recently deceased Gary Gygax and his game, Dungeons & Dragons. Erik describes the game as, “one of the worst on the market.” Now Erik has a right to his opinion but to describe one of the most successful role playing games ever made as one of the worst on the market is extremely ignorant. D&D has been around for 30ish years and if it was a poor game the market would not have allowed the game to stay around that long, if at all. Here, Erik, are some examples of the truly worst RPG’s. Here is another, Daikatana. A little too recent for you? Well what about E.T. the Extra-Terrestrial for the Atari 2600? That’s a little closer to D&D’s inception. All would be much better examples of “worst games” than a game that has enthralled teens and adults for three decades.

What Sofge describes as flaws in D&D seem to be flaws in himself rather than the game. For example, he describes the experience system as flawed because you have to kill MoBs to get xp, to get levels, to improve your character. Really? So you mean when a so called dungeon master awards experience for completing a quest, task or puzzle it really isn’t experience? If your dungeon master decides to create a campaign that rewards non-kill events with xp then it still applies to your character. Erik obviously has only played the game as a mindless hack-n-slash which is his flaw and not a flaw in the game design. The game is designed to be role played as you want to role play it, not how the rule set wants you to role play it.

So now that we know Erik has an opinion, just like everyone else who made it out of the womb, let’s look at the reasons why he believes D&D to be immoral. Here are a few quotes from his article: “violence without pretense“, “endless hobgoblin holocaust“, “mercy doesn’t have … value in D&D“, “little more than a collective fantasy of massacre and greed“. I believe that this really delves into Sofge’s mind more than it does into the ‘morals’ of D&D. Let’s remember D&D is a rule set and not a manuscript of what to do when you play the game. The overriding theme from Erik is that violence is morally wrong, therefore, since you can emulate violence in D&D, it is morally corrupt. He puts his blinders on and ignores anything else other than his misguided attempt at the moral condemnation of a game that is entirely based on what the users decide to do. By the same token I could proclaim D&D as the ultimate example of morality and justice because players can destroy evil forces and save thousands of virtual lives. What’s next Erik? Condemning every little girl who owned My Little Pony for animal cruelty?

The one comment that is very disturbing is Erik’s comparison to killing hobgoblins en mass to the holocaust. It really makes light of the death of 11 million people whenever someone makes a trivial comparison such as this. At the very least Sofge should have some respect for the dead…Oh wait, why should Erik start now? First off, if you are going to make this comparison, which you should not, at least get the players in the right roles (maybe this is why Erik doesn’t ‘get’ D&D, he doesn’t comprehend role playing). In Sofge’s case, he is putting hobgoblins in the position of the millions of Jews, Catholics, homosexuals, etc. that died due to the Nazi’s. It would be much more accurate to put the hobgoblins in the role of the Nazi’s who killed everyone based on their own twisted desires because, as anyone who has played D&D knows, hobgoblins are defined in the texts written by Gary Gygax as EVIL. Evil as in they maim, kill, plunder… you know, the things that Erik accuses the D&D players of doing in game. Secondly, D&D is a game. As in not real. Comparing imagined role playing events to real life atrocities is crude to say the least.

The real point behind Erik’s article is sensationalism. What he wants is to create an uproar and have his thirty seconds of fame. It is vanity at its worst…saying or doing something incredibly stupid just for the attention. This is also not the first time Erik has done this. And let’s not forget the internet traffic he is directing to the website that his article appears on. That is the real point of creating an opinion piece such as his article. He knows there are thousands of loyal D&D fans who are going to rip him a new one for his stupidity and draw attention to the sites his articles appear on. That, in turn, will draw a vast amount of traffic to the sites which will earn those sites a lot of money. Which is really quite ironic since Erik describes D&D as, “little more than a collective fantasy of massacre and greed

If you’d like your daily dose of ignorance and sensationalism read Erik’s article here: http://www.slate.com/id/2186203/?GT1=38001

And for those of you who are angry with Erik over his views you should enjoy this Don’t tase me bro! moment.

 Update: Here is a much better written post about Erik Sofge and his D& D article.

Default Old Interface Update

Saturday, March 8th, 2008

Just a quick note about the old user interface. Drakah was kind enough to yet again update the Default_Old user interface over on eqinterface.com.  It was updated on February 29th and is about a 4mb download. If I remember correctly you have to have a (free) account to download the file.

Alternate Advancement (AA’s) Experience To Change

Saturday, March 8th, 2008

This is a little bit of old news but the way characters earn AA experience is going to change.  Nodyin on the sony forums announced the changes back on February 12th 2008.

How it will work is like this. The fewer AA’s you have the faster you will gain AA experience. Once you reach an unknown core amount you will start to gain AA xp at the same rate that we are now.  This is level independant so it won’t matter if you are 51 or 80. The rate is entirely dependant on the number of AA’s you have. So for example if you have acquired 0 to 50 AA’s you could get three times the xp that you would normally get. Then from 51 to 250 you could get two times the AA xp. The xp modifier (3x, 2x, etc) will keep going down as you gain AA’s until it reaches 1 times the xp. The shadowknight forums have a post that may detail the changes better than I have explained.

Shadowknight 1.5 Paladin Blood

Sunday, March 2nd, 2008

I just got finsihed killing the paladins for my sk 1.5 epic.  It was easy for me to 3box them after I split them apart. The two frogs, Uglib Gaibido and Xotmidd Ferlop, were both snareable but the others were not.  I took long enough that four of the paladins despawned on me but after a few minutes Tarnamil repoped and I re-hailed to have the pali’s pop again. I solo’d the first pali while the cleric and chanter sat there and didn’t go below 80% health. I probably didn’t need those two character but kept them just in case.

Splitting them wasn’t so bad, it just took me a bit of time. The first set of pali’s I snared one of the frogs and dragged the other five after me. When I was a bit away from them I FD’d and waited for the ‘Your enimies have forgotten you’ message. I got up and ran right away and they did not re-agro so I circled back and grabbed the frog that was left behind. All of the paladin’s will stay where you last left them until you go and get them again.

For the non-snareable ones I split them when they were casting. One of them would eventually start to cast as I was running and I’d feign death after he was finished. That would usually leave one broke off from the others.

The drop rate for me was three of four. Next up is the Western Wastes paladin, Sir Elmonious Falmont.